Bezier Mode

Use Bezier Mode Bezier_Mode_icon01524.jpg to draw shapes with finely graduated curves. Control the exact shape of the line using the black handles to either side of  the points you place.

Click to place Corner points, or click and drag to place curve points with handles.Draw_Bezier_101526.jpg

For information on Control Points and the other Bezier Line editing tools, see Convert Points and Bezier Lines.

Creating Bezier Lines

When creating Bezier lines, press the Delete key to remove the last placed point.

Use the Ctrl key while drawing to affect how the handles are placed:

Editing Bezier Lines

When a point is dragged, its handles move with it, keeping the same angle and distance.

Shortcuts

Draw a Circle in Bezier Mode

  1. In the Quick Access toolbar, click Change Hoop Hoop_icon01537.jpg, and set the hoop to Universal, 100mm x 100mm - Universal Square Hoop 1.

  2. Click the View tab, and ensure that Grid size is set to 10mm.

  3. Click the Point Create tab.

  4. Ensure that Fill and Appliqué are not selected (not highlighted).

  5. Set the Line Type to Triple Stitch Triple_Stitch_icon01539.jpg.

  6. Click Bezier Mode Bezier_Mode_icon01541.jpg to select (highlight) it.

  7. Click Create Area or Line Precise_Create_icon01543.jpg to select it. The Bezier Mode pointer appears Bezier_draw_pointer01545.jpg.

  8. Click to place a point, then click to place three more of these square points in a rough curve.

  9. Right-click to finish the line. The points are joined by straight lines.

  10. These are Corner Points, in Bezier Mode they are joined by straight lines.

  11. Click Undo to remove the line.

  12. Starting 2 squares above the center of the hoop, click and drag to the right one square, to the crosshairs of the next grid square.Draw_Bezier_101547.jpg

  13. Release the mouse button.
    A white square (a Point) appears at the placed where you clicked, and a black handle appears at the place where you released the button. This is the forward handle.

  14. Note that a second handle has appeared the same distance behind the white point.
    This is the backward handle, it is the same distance from the white point as the forward handle (it is symmetrical).

  15. Starting 2 squares to the right of the center of the hoop, click and drag downwards one square, then release the mouse button.

  16. A curved line appears between the two square white points.

  17. Starting 2 squares below the center of the hoop, click and drag one square to the left to place the next section of the curved line.Draw_Bezier_2.jpg

  18. Then, starting 2 squares to the left of the center of the hoop, click and drag one square upwards to place another section of the curved line.
    You should now have three quarters of a circle.

  19. Move the pointer over the square white point on the right. The pointer changes to the Move pointer Move_Node_Pointer01550.jpg.

  20. Drag the point and place it exactly where the grid lines cross.

  21. Move the pointer over the forward handle for that point (the black handle below the point that you just moved).

  22. Drag the handle a about half a square downwards. The backward handle for this point moves the same distance upwards.

  23. While you are still placing points, if you adjust the handles they behave symmetrically. You can also drag to add symmetrical handles to a Corner point.

  24. Move the handle to the right and left.Draw_Bezier_3.jpg
    Note that the curved line changes shape as you move the handle.

  25. Move the forward handle so that both handles are over the cross hairs of the squares above and below the point, and so that the line between the handles runs along the grid line.

  26. If needed, adjust the other points and handles so that you have a smooth three quarters curve.

  27. Right-click to place the line.

  28. In the FilmStrip, right-click the Triple Stitch line that you just drew, and select Properties from the Context menu.

  29. In the Line tab of the Fill Area and Line dialog box, select (check) Closed Border Line, then click OK. The line becomes a circle.

  30. Edit a Bezier Line

  31. Click the Home tab.Draw_Bezier_4.jpg

  32. Click Edit Points Edit_Points_icon.jpg. The points and their handles are displayed.

  33. Move the pointer over the handle above the point on the right (the backward handle for the second point in the line).

  34. Drag the handle a short distance downwards. This time the handle below (the forward handle) does not move, and the shape of the circle distorts.
    When editing a line the points are Smooth, and not Symmetric. The handles can be moved independently along the straight line.

  35. In the Convert Points Convert_Points_icon.jpg drop-down menu in the ribbon bar, select Convert Points to Symmetric Convert_Points_to_Symmetric_icon.jpg.
    Edit Points Edit_Points_icon01557.jpg is no longer highlighted.

  36. Move the pointer over the point whose handles you just changed. The pointer changes to the Convert Points to Symmetric pointer Convert_Points_to_Symmetric_pointer01559.jpg.Draw_Bezier_5.jpg

  37. Click on the point. The handles become symmetrical, and the shape you drew becomes a circle again.

  38. Right-click to deselect Convert Points to Symmetric.
    Edit Points is highlighted again.

  39. Move the pointer over the handle above the point on the right and move it downwards. The handle below the point moves with the handle above the point.
    Using Convert Points to Symmetric locks the handles into Symmetric mode while editing.

  40. In the Convert Points Convert_Points_icon01562.jpg drop-down menu in the ribbon bar, select Convert Points to Smooth Convert_Points_to_Smooth_icon.jpg. Edit Points is no longer highlighted.
    For more information on Control Points and the other editing tools, see Convert Points and Bezier Lines.

  41. Move the pointer over the point whose handles you just changed. The pointer changes to the Convert Points to Smooth pointer Convert_Points_to_Smooth_pointer01565.jpg.Draw_Bezier_6.jpg

  42. Click on the point.

  43. Right-click to deselect Convert Points to Smooth. Edit Points is highlighted again, and you can now move the handles independently.
    If you move a handle very close to its point and release the mouse button, the handle will vanish. The section of the line without a handle becomes straight. Use Convert Points to Smooth to regain use of both handles.

  44. In the Convert Points Convert_Points_icon01568.jpg drop-down menu in the ribbon bar, select Convert Points to Corner Convert_Points_to_Corner_icon.jpg.

  45. Move the pointer over one of the points in your line. The pointer changes to the Convert Points to Corner pointer Convert_Points_to_Corner_pointer01571.jpg.

  46. Click on the point. It now has no handles, and the sections of the line by it are straight.
    There are no handles to drag, so you can only change the line by moving this Corner Point. Use Corner Points for straight lines.

  47. Right-click to deselect Convert Points to Corner, and then in the Convert Points drop-down menu select Convert Points to Smooth Convert_Points_to_Smooth_icon01573.jpg and click that point again to return to handle adjustment.

  48. Right-click to deselect Convert Points to Smooth.

To create a corner point with full control over the angle of the lines, hold down Ctrl and click the point. You can then move the handles independently.

To create a flower design from a motif using Bezier lines see Draw a Flower using Bezier Curves.

Freehand and Point Create Functions

Create Freehand Area or Line

Create Point Area or Line

Freehand Hole

Point Hole

Emboss Line

Point MultiWave Line

Freehand Emboss Line

Point Emboss Line

MultiWave Line

Freehand Emboss Line

Freehand MultiWave Line

MultiWave Fill